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Axegrinder

Spell

Axegrinder

Physical

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3 secAnywhere - Unlimited

Zul'jan unleashes spinning axes that eviscerate players on contact, inflicting up to 53.125 Physical damage.

Axegrinder

Tooltip

Zul'jan unleashes spinning axes that eviscerate players on contact, inflicting up to 53.125 Physical damage. This effect ignores armor.

The axes ricochet through the arena, inflicting reduced damage as they lose speed.

How it works

Axegrinder is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 16 per tick. It ticks every 3 sec, 2 times over the full 6 sec (32 base in total).
  2. Effect 2 is Dummy (effect type 3). Its base value is 25.
  3. Effect 3 is Dummy (effect type 3). Its base value is 5.

What it does

Axegrinder is a spell with a 3 sec cast, an unlimited range and effects that last 6 sec. When cast it applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time3 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 226
Value: 16
Misc value: 43455
Period: every 3 sec
Effect #2Dummy (3)
Value: 25
Effect #3Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Axegrinder appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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