Tooltip
Zul'jan hurls out axes that inflict 70.0136 Physical damage to players of each impact point, knocking them away. The axes wander the arena, inflicting 12.5 Physical damage every 0.25 sec to players. It can't be dodged or parried.
How it works
Axegrinder is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 70. Its area radius is 4 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 4 yards.
- Effect 3 is Summon (effect type 28).
- Effect 4 is Dummy (effect type 3). Its base value is 25.
What it does
Axegrinder is a Physical spell with an instant cast, a range of 300 yards and effects that last 1 min. When cast it deals Physical damage (base value 70) in a 4 yard radius and summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | School Damage (2) Value: 70 Radius: 4 yards |
| Effect #2 | Effect 144 Value: 50 Misc value: 100 Radius: 4 yards |
| Effect #3 | Summon (28) Misc value: 260474, 64 |
| Effect #4 | Dummy (3) Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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