Tooltip
The caster backhands a nearby enemy, inflicting Physical damage and knocking them back.
How it works
Backhand is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Knock Back (effect type 98). Its base value is 50. It applies the knockbacked mechanic.
What it does
Backhand is a Physical spell with a 2 sec cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 100) and has a Knock Back effect with the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 2 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Knock Back (98) Value: 50 Misc value: 150 Mechanic: Knockbacked |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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