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Bad Voodoo

Spell

Bad Voodoo

Shadow

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Instant castSelf Only

While any totems are active Vol'kaal heals for 5% of his maximum health every 0.5 sec.

Bad Voodoo

Tooltip

While any totems are active Vol'kaal heals for 5% of his maximum health every 0.5 sec.

Once all 3 totems are destroyed, Yazma's voodoo dissipates, dispelling and causing Vol'kaal to.

How it works

Its aura procs every time its trigger condition is met.

Bad Voodoo is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 3.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 5 per tick. It ticks every 0.5 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Soul Anchor.

What it does

Bad Voodoo is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec. It also casts Soul Anchor. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks3
Effect #1Dummy (3)
Value: 3
Effect #2Apply Aura (6)
Aura type id 20
Value: 5
Period: every 0.5 sec
Effect #3Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Soul Anchor

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Bad Voodoo appears in: 1 boss encounter.

Boss encounters

  • Vol'kaal in Atal'Dazar
    Journal section: Reanimation Totem
    Encounter creatures: Vol'kaalDungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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