Tooltip
Powerful voodoo animates the corpses of fallen Honor Guard. While the totem is active each nearby Honor Guard heals for 10% of their maximum health every 0.5 sec.
How it works
Bad Voodoo is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 3.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 10 per tick. It ticks every 0.5 sec.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Bad Voodoo - Dummy.
What it does
Bad Voodoo is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec. It also casts Bad Voodoo - Dummy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) Value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 10 Period: every 0.5 sec |
| Effect #3 | Effect 140 Trigger spell: Bad Voodoo - Dummy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.