Tooltip
The player is thrown at a point, inflicting 80.1325 Nature damage to all players and stunning the thrown player. The damage is reduced the further players are from the impact point.
How it works
Bestial Impact is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80.1325. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
What it does
Bestial Impact is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 80.1325) in a 100 yard radius and applies an aura with the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 80.1325 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Bestial Impact appears in: 2 boss encounters.
Boss encounters
- Grong, the Jungle Lord in Battle of Dazar'alor
Journal section: Bestial Combo > Bestial Throw
Encounter creatures: Grong, Apetagonizer 3000, Flying Ape WranglersRaid boss ability - Grong, the Revenant in Battle of Dazar'alor
Journal section: Necrotic Combo > Bestial Throw
Encounter creatures: Grong the Revenant, Death SpecterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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