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Bestial Impact

Spell

Bestial Impact

Nature

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Instant castSelf Only

The player is thrown at a point, inflicting 80.1325 Nature damage to all players and stunning the thrown player.

Bestial Impact

Tooltip

The player is thrown at a point, inflicting 80.1325 Nature damage to all players and stunning the thrown player. The damage is reduced the further players are from the impact point.

How it works

Bestial Impact is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 80.1325. Its area radius is 100 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.

What it does

Bestial Impact is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 80.1325) in a 100 yard radius and applies an aura with the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration2 sec
Effect #1School Damage (2)
Value: 80.1325
Radius: 100 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Bestial Impact appears in: 2 boss encounters.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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