
Raid - Battle for Azeroth
Battle of Dazar'alor
12 encounters, 295 boss abilities and 119 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.
For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Battle for Azeroth |
| Encounters | 12 |
| Boss abilities | 295 |
| Drops | 119 |
| Item level | 1 to 60 |
| Tradeable drops | 0 |
| Difficulties | Looking For Raid, Normal, Heroic, Mythic |
Difficulties and Lockouts
Battle of Dazar'alor has 4 difficulties in the game data: Normal, Heroic, Mythic and Looking For Raid save you to a weekly lockout.
| Difficulty | Players | Level range | Lockout |
|---|---|---|---|
| Normal | 30 | 50 | Weekly |
| Heroic | 30 | 50 | Weekly |
| Mythic | 20 | 50 | Weekly |
| Looking For Raid | 30 | 50 | Weekly |
Raid Finder splits Battle of Dazar'alor into 6 wings:
- Siege of Dazar'alor
- Defense of Dazar'alor
- Empire's Fall
- Death's Bargain
- Might of the Alliance
- Victory or Death
Loot Table Value
Every one of Battle of Dazar'alor’s 119 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.
Where It Is
Horde players enter in Zuldazar at 54.3, 30.0; Alliance players enter in Boralus Harbor at 70.7, 35.1.
Return to BoralusHorde entrance 54.3, 30.0Zuldazar, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 12 bosses of Battle of Dazar'alor on 6 maps. Numbers follow the encounter order; each links to that fight below.
Battle of Dazar'alor
1Champion of the Light4Grong, the Jungle Lord6Jadefire Masters- 1 Champion of the Light 29.6, 37.8
- 4 Grong, the Jungle Lord 41.5, 63.7
- 6 Jadefire Masters 49.0, 66.4
Battle of Dazar'alor
2Champion of the Light3Jadefire Masters5Grong, the Revenant10High Tinker Mekkatorque11Stormwall Blockade- 2 Champion of the Light 49.4, 70.0
- 3 Jadefire Masters 49.3, 52.1
- 5 Grong, the Revenant 49.4, 31.2
- 10 High Tinker Mekkatorque 49.4, 31.8
- 11 Stormwall Blockade 49.3, 94.2
Battle of Dazar'alor
7Opulence- 7 Opulence 42.2, 51.4
Battle of Dazar'alor
8Conclave of the Chosen- 8 Conclave of the Chosen 47.5, 67.5
Battle of Dazar'alor
9King Rastakhan- 9 King Rastakhan 47.3, 57.4
Battle of Dazar'alor
12Lady Jaina Proudmoore- 12 Lady Jaina Proudmoore 65.4, 23.7
Encounters
LFRLooking For RaidNNormalHHeroicMMythic
Jadefire Masters
To the untrained eye, Ma'ra Grimfang and Anathos Firecaller may seem like a mismatched pair. The truth, however, is that their coordination is second to none. Their combined assault is powerful enough to level the most formidable foes.
Abilities & Strategy
Overview
Players face off against a pair of Horde combatants who combine their powers at key points throughout the fight.
Damage Dealers
- Keep both combatant's health at similar levels to avoid giving either combatant too much damage from Harmonious Spirits.
- Magma Trap will knock you so high into the air that the fall will kill you.
- Spirits of Xuen will Stalk a random target until they are defeated.
- Fire Shield must be damaged down so that you can interrupt Pyroblast.
- During Serene Showers, you are unable to pass through Rings of Hostility.
- Chi-Ji's Song blocks targeting into and out of its confines.
- During Hostile Showers, you are unable to pass through Rings of Hostility.
Healers
- You cannot heal the tank while they are going through their Multi-Sided Strike sequence.
- Dispel the Searing Embers with the lowest duration remaining first to avoid Unleashed Ember.
- Players inside Chi-Ji's Song will be obscured from your sight unless you step inside with them.
- Once Blazing Phoenix is active, the entire raid will continually take damage until the Blazing Phoenix is dispatched.
Tanks
- You're on your own during Multi-Sided Strike, face each attack to mitigate the damage!
- You must work with your fellow tank to manage each other's applications of Rising Flames.
- Whirling Jade Storm persists until the caster is engaged in melee combat.
- Chi-Ji's Song blocks targeting into and out of its confines.
Ma'ra Grimfang
Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.
Harmonious Spirits
Whirling Jade Storm
Multi-Sided Strike
In Normal Difficulty, three strikes occur. In Heroic Difficulty, four strikes occur. Once Ma'ra Grimfang assumes her dragon form, nearly all players face their own Multi-sided Strike challenge. In Mythic Difficulty, five strikes occur, and nearly all players face their own Multi-Sided Strike challenge. In Looking for Raid Difficulty, three strikes occur.
Spirits of Xuen
Anathos Firecaller
Fire Mage who uses the power of fire to attack his enemies.
Fireball
Pyroblast
In Mythic difficulty, this ability instantly kills the victim.
Searing Embers
Magma Trap
Team Attacks
Combined Power
Fire from Mist
When the Combined Power of the combatants reaches 30 power, the duo teams up to summon Living Bombs shrouded in jade mist. Each bomb will continually blast all players with explosions. The mist prevents targeting into and out of the zone.
Chi-Ji's Song
Living Bomb
A Flash of Hostility
When the Combined Power of the combatants reaches 60 power, all players are ported to one side of the playspace while the combatants teleport away. Anathos creates a barrier and continually calls down Phoenix Strikes to pelt the area while Ma'ra creates a maze of Rings of Hostility to foil player's passage across the battlefield. The combatants continually channel their abilities until players break down the barrier and interrupt them. In Heroic Difficulty, only one of the barrier's weak points is attackable unless a player uses a Force Orb to make the other points attackable. In Mythic Difficulty, none of the barrier's weak points are attackable until players use a Force Orb to make each weak point attackable. Additionally, a Spirit of Niuzao will chase the players through the maze.
The Serpent and the Phoenix
The Monk transforms into a Jade Serpent, and the Mage transforms into a Phoenix. The transformations persist until the encounter ends. This ability is used when the combatants reach a combined power level of 100. In Heroic difficulty, the dragon now triggers a Multi-Sided Strike on nearly all enemies.
Dragon's Breath
In Heroic and Mythic difficulties, the cone of fire leaves a trail on the ground that continually burns any player standing in it.
Blazing Phoenix
Loot
11 drops · item level 60 · 9 slots (Chest, Finger, Hands, Head, Legs, Shoulder +3 more) · all Bind on Pickup
Grong, the Jungle Lord
After volunteering to become a living super weapon, the once-intelligent Grong devolved into a giant rampaging behemoth. But though his mind may have deteriorated, Grong's strength is more immense than it has ever been.
Abilities & Strategy
Overview
Grong will Tantrum when hit by Discharge Apetagonizer Core or when his Rage reaches 100.
Damage Dealers
- Interrupt and kill any Apetaganizer 3000 as quickly as possible to decrease the amount of Rage gained.
- Stay near allies to avoid being feared by Ferocious Roar
Healers
- Stay near allies to avoid being feared by Ferocious Roar.
- If Grong's rage is above 75, use cooldowns to handle Tantrum.
Tanks
- Stay near allies to avoid being feared by Ferocious Roar.
- Avoid taking two Bestial Smash in a row.
Flying Ape Wranglers
Loot
14 drops · item level 60 · 11 slots (Back, Chest, Head, Held In Off-hand, Legs, One-Hand +5 more) · all Bind on Pickup
Conclave of the Chosen
Deep within Dazar'alor lies a chamber built to honor six of Zandalar's greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.
Abilities & Strategy
Overview
A pair of aspects join the fight at the start of the encounter, while the others observe. Each time an aspect is defeated, any other active aspects heal to full and receive a stack of Loa's Wrath. Afterwards, a new aspect joins the fight. Throughout the encounter, the loa appear to unleash their wrath, with an additional loa being added to the rotation when a new aspect enters the fray. The encounter ends when all the loa's aspects are defeated.
Damage Dealers
- Kill Ravenous Stalkers.
- Move away from allies when effected by Akunda's Wrath.
- Move to Pa'ku during Pa'ku's Wrath to avoid taking lethal damage.
Healers
- Kimbul's Wrath is continuously spread throughout the raid during the encounter.
- Dispel allies affected by Mind Wipe.
- Move to Pa'ku during Pa'ku's Wrath to avoid taking lethal damage.
- When you dispel Bwonsamdi's Wrath it will jump to the closest target that does not have this effect.
Tanks
- Keep the aspects apart to prevent them from receiving Loa's Pact.
- Move to Pa'ku during Pa'ku's Wrath to avoid taking lethal damage.
Pa'ku, Master of Winds
Gonk, Lord of the Pack
Kimbul
Akunda
Krag'wa
Bwonsamdi
Loot
16 drops · item level 1 to 60 · 8 slots (Back, Chest, Feet, Legs, One-Hand, Ranged +2 more) · all Bind on Pickup
Champion of the Light
As vanguard for the Alliance's assault on Dazar'alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the Light make her a force to be reckoned with.
Abilities & Strategy
Overview
Frida empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Frida and her allies work to reduce the size of the battlefield for their enemies, using both Consecration and Wave of Light to do so. Crusader allies provide additional damage and crowd control for Frida, while disciples heal wounded allies.
Damage Dealers
- Interrupt any heals you can to avoid enemies regaining too much health.
- Avoid facing the crusader allies when they cast Blinding Faith.
- Avoid attacking the boss when they are affected by Seal of Reckoning.
Healers
- Seal of Retribution causes the boss's melee attacks to affect all players.
- Avoid facing the crusader allies when they cast Blinding Faith.
Tanks
- Don't let Sacred Blade stack too high.
- When tanking the adds, move them out of Consecration so they are not affected by its damage reduction.
- Keep the adds moving to avoid them being hit by Wave of Light.
Crusader's Seals
At the beginning of the fight, Frida Ironbellows will cast a seal upon herself, giving her additional abilities and causing her to gain Energy. At 100 Energy, she releases the seal, causing an additional effect.
Release Seal
Seal of Retribution
At 100 energy, the seal is released, giving an ally Righteous Blessing.
Seal of Reckoning
At 100 energy, the seal is released, causing the wearer to cast Judgment: Reckoning.
Avenging Wrath
Frida casts Avenging Wrath when she is below 30% health.
Forces of the Crusade
Anointed Disciple
Darkforged Crusader
Loot
13 drops · item level 60 · 10 slots (Chest, Feet, Hands, Head, One-Hand, Shield +4 more) · all Bind on Pickup
High Tinker Mekkatorque
Unrivaled in their ingenuity, Gelbin Mekkatorque's inventions have been instrumental to the Alliance's attack on Dazar'alor. His state-of-the-art armor is outfitted with the latest--and deadliest--ordnance that gnomish engineering can offer.
Abilities & Strategy
Overview
Mekkatorque halts the Horde counter-attack using his latest weaponry and inventions. Spark Bots protected by a Gnomish Force Shield are called in that pursue players until they're disabled. Take advantage of World Enlarger to hijack Spark Bots and shut them down.
Tanks
- Coordinate with your co-tank to manage Electroshock Strikes.
- Be prepared to taunt Mekkatorque if your co-tank is affected by Gigavolt Charge or Shrunk.
- Hide from your allies when Gigavolt Charge is about to expire.
- Seek out and tamper with Spark Bots when Shrunk. Await instructions from your allies before inputting a shutdown code!
Healers
- Hide from your allies when Gigavolt Charge is about to expire.
- Allies affected by Gigavolt Blast will suffer substantial damage over time.
- Seek out and tamper with Spark Bots when Shrunk. Await instructions from your allies before inputting a shutdown code!
Damage Dealers
- Hide from your allies when Gigavolt Charge is about to expire.
- Utilize crowd control abilities to prevent Spark Bots from getting into Spark Pulse range.
- Seek out and tamper with Spark Bots when Shrunk. Await instructions from your allies before inputting a shutdown code!
Stage One: For Gnomeregan!
Electroshock Strikes
Buster Cannon
Heavy Thrusters
Gigavolt Charge
In Mythic difficulty, Gigavolt Charge leaves behind a radiation zone when it detonates.
Wormhole Generator
In Mythic difficulty, teleporting has side effects.
Deploy Spark Bot
Mekkatorque periodically calls in Spark Bot units to seek out his enemies.
Spark Bot
Players affected by Shrunk can tamper with Spark Bots and shut them down from within.
World Enlarger
In Mythic difficulty, World Enlarger causes a player to become enormous. In Raid Finder difficulty, Shrunk players can not be Trampled.
Stage Two: Evasive Maneuvers!
At 40% health remaining Mekkatorque lifts off and assaults players from the air. Mekkatorque goes into Hyperdrive upon landing.
Signal Exploding Sheep
Gigavolt Charge
In Mythic difficulty, Gigavolt Charge leaves behind a radiation zone when it detonates.
Shrink
In Mythic difficulty, World Enlarger causes a player to grow.
Stage Three: Hyperdrive!
Hyperdrive
Electroshock Strikes
Buster Cannon
Heavy Thrusters
Gigavolt Charge
In Mythic difficulty, Gigavolt Charge leaves behind a radiation zone when it detonates.
Wormhole Generator
In Mythic difficulty, teleporting has side effects.
Deploy Spark Bot
Mekkatorque periodically calls in Spark Bot units to seek out his enemies. In Heroic difficulty, Hyperdrive causes Mekkatorque to deploy an additional Spark Bot. In Mythic difficulty, Hyperdrive causes Mekkatorque to deploy an additional Spark Bot.
Spark Bot
Players affected by Shrunken can tamper with Spark Bots and shut them down from within.
Shrink
In Mythic difficulty, World Enlarger causes a player to become enormous. In Raid Finder difficulty, Shrunk players can not be Trampled.
Stage Two: Evasive Maneuvers!
At 40% health remaining Mekkatorque lifts off and calls in a pair of linked shield generators that apply P.L.O.T Armor to his suit until they are destroyed.
Loot
12 drops · item level 30 to 60 · 9 slots (Back, Chest, Hands, Head, One-Hand, Ranged +3 more) · all Bind on Pickup
King Rastakhan
For over two hundred years, King Rastakhan has ruled the Zandalari empire. Since the fall of Rezan, he has turned to a new patron--Bwonsamdi, the loa of death. The dark bargain he has made grants him the power to crush his enemies... but at what cost?
Abilities & Strategy
Overview
King Rastakhan calls upon his retinue of bodyguards to defend him and his throne room. After Rastakhan's bodyguards have been dispatched, Rastakhan calls upon his Loa, Bwonsamdi, to come and aid him. When Rastakhan reaches 60% health he demands that Bwonsamdi empowers him, causing Bwonsamdi to transfer a portion of his Death power into Rastakhan. After the transfer, Bwonsamdi shifts to the death realm, pulling the closest half of the party with him. Once Bwonsamdi is taken to 50% he abandons Rastakhan and teleports all players in the death realm to the realm of the living to finish the fight with Rastakhan.
Damage Dealers
- Place Death Rifts in locations that will shield allies in the death realm from Dread Reaping.
- Coordinate clearing Deathly Withering in Death Rifts.
- Free your allies by destroying Zombie Dust Totems.
- Group up together to split the damage of Meteor Leap.
- Spread out to avoid spreading Plague of Fire.
- Avoid Dread Reaping as they move through the throne room.
Healers
- Place Death Rifts in locations that will shield allies in the death ream from Dread Reaping.
- Coordinate clearing Deathly Withering in Death Rifts.
- Avoid healing allies affected by Caress of Death.
- Focus healing on players affected by Grievous Axe and Focused Demise.
- Group up together to split the damage of Meteor Leap.
- Spread out to avoid spreading Plague of Fire.
- Avoid Dread Reaping as they move through the throne room.
Tanks
- Place Death Rifts in locations that will shield allies in the death realm from Dread Reaping.
- Move away from King Rastakhan when targeted by Scorching Detonation.
- Move away from Bwonsamdi or King Rastakhan when targeted by Caress of Death.
- Group up together to split the damage of Meteor Leap.
- Avoid Dread Reaping as they move through the throne room.
Stage One: Zandalari Honor Guard
Bind Souls
Scorching Detonation
Plague of Toads
Greater Serpent Totem
Prelate Za'lan
Siegebreaker Roka
Headhunter Gal'wana
Stage Two: Bwonsamdi's Pact
Stage Three: Enter the Death Realm
Scorching Detonation
Bwonsamdi's Boon
Zombie Dust Totem
Death's Door
Bwonsamdi
Phantom of Retribution
Phantom of Rage
Phantom of Slaughter
Stage Four: Uncontrollable Power
Loot
11 drops · item level 60 · 8 slots (Chest, Finger, Legs, One-Hand, Shoulder, Trinket +2 more) · all Bind on Pickup
Stormwall Blockade
Brother Joseph and Sister Katherine are devout worshippers of the waves. These proud Kul Tirans would gladly risk their lives to ensure the safety of their compatriots. Their command over sea and storm is awesome to behold, as are the ancient and powerful rituals they practice.
Abilities & Strategy
Overview
Working to cover the main portion of the Alliance fleet as they fell back, a cadre of Stormsong tidepriests have established a blockade and summoned an overwhelming elemental to wash away Dazar'alor's port area. Re-establish a foothold on the docks, overrun the alliance ships and return the summoned monstrosity back to the deep before they destroy a large portion of the city.
Tanks
- Interrupt Brother Joseph's and Sister Katherine's Empowerments when you can.
- Use Kelp-Wrapped Fists to slow Energizing Storms.
Healers
- If affected by Tempting Song, try to position yourself as far away from the Siren as possible.
- Keep moving to avoid being hit by Voltaic Flash.
Damage Dealers
- If affected by Tempting Song, try to position yourself as far away from the Siren as possible.
- Keep moving to avoid being hit by Voltaic Flash.
- Use Storm's Wail to remove Freezing Tidepools.
Empowering the storm
Throughout the course of the fight, Laminaria receives energy from various sources. When Laminaria reaches 100 Energy, Catastrophic Tides is cast.
Stage One: Storm the Ships
Sister Katherine
Voltaic Flash
Crackling Lightning
Electric Shroud
After casting Electric Shroud, each tidepriest will cast Tidal Empowerment.
Jolting Volley
Soul of the Tidepriestess
When Sister Katherine dies, her soul appears and begins channeling Greater Storm's Empowerment on Laminaria. When both Tidepriests are dead, their souls depart.
Brother Joseph
Sea Storm
Sea's Temptation
Tidal Shroud
After casting Tidal Shroud, each tidepriest will cast Storm's Empowerment.
Tidal Volley
Soul of the Tidepriest
When Brother Joseph dies, his soul appears and begins channeling Greater Tidal Empowerment on Laminaria. When both Tidepriests are dead, their souls depart.
Translocate
The tidepriests cast Translocate when they reach certain health thresholds.
Spawn of Laminaria
When the Spawn of Laminaria appears, it casts Sea Swell.
Translocation Pedestal
Teleports the user to the other ship. If both Brother Joseph and Sister Katherine are dead, the user is teleported back to the docks instead.
Stage Two: Laminaria
Souls of the Deep
The souls of Brother Joseph and Sister Katherine aid Laminaria in his assault on Dazar'alor.
Kelp-Wrapped Fists
Sea Swell
Freezing Tidepool
On Mythic Difficulty, Freezing Tidepools clear a stack of Kelp Wrapping every second on any Energized Storm within its boundaries.
Ire of the Deep
On Mythic Difficulty, Ire of the Deep also knocks back all players away, with the knock back force divided among all players struck.
Storm's Wail
Energized Storm
Upon spawning, Energized Storms move towards Laminaria. When they reach their destination, they cast Energizing Wake. On Normal and LFR Difficulties When an Energized Storm dies, it casts Storm's Wail on a random player. On Heroic and Mythic Difficulties, when an Energized Storm dies, it leaves behind a Energized Remnant.
Energized Remnant
Energized Remnant continuously casts Unbound Energy until it is picked up by a player. Picking up an Energized Remnant applies Storm's Wail.
Reaching Attack
Loot
13 drops · item level 60 · 9 slots (Chest, Hands, Head, Legs, One-Hand, Ranged +3 more) · all Bind on Pickup
Grong, the Revenant
Once willing to sacrifice everything to serve the Alliance, the mighty Grong has been raised from the dead and pitted against his former friends. Fighting on behalf of the Horde would be anathema to this noble soul, whose only hope for release is a clean death.
Abilities & Strategy
Overview
Grong the Revenant will Death Knell when hit by Discharge Necrotic Core or when his Death Energy reaches 100.
Damage Dealers
- Interupt and kill Death Specters as fast as possible to decrease the amount of Death Energy gained.
- Stay near allies to avoid being feared by Ferocious Roar
Healers
- Stay near allies to avoid being feared by Ferocious Roar.
- If Grong's Death Energy is above 75, use cooldowns to handle Death Knell.
Tanks
- Stay near allies to avoid being feared by Ferocious Roar.
- Avoid taking two Bestial Smash in a row.
Loot
14 drops · item level 60 · 11 slots (Back, Chest, Head, Held In Off-hand, Legs, One-Hand +5 more) · all Bind on Pickup
Jadefire Masters
Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.
Abilities & Strategy
Overview
Players face off against a pair of Alliance combatants who combine their powers at key points throughout the fight.
Damage Dealers
- Keep both combatant's health at similar levels to avoid giving either combatant too much damage from Harmonious Spirits.
- Magma Trap will knock you so high into the air that the fall will kill you.
- Spirits of Xuen will Stalk a random target until they are defeated.
- Fire Shield must be damaged down so that you can interrupt Pyroblast.
- During Serene Showers, you are unable to pass through Rings of Hostility.
- Chi-Ji's Song blocks targeting into and out of its confines.
- During Hostile Showers, you are unable to pass through Rings of Hostility.
Healers
- You cannot heal the tank while they are going through their Multi-Sided Strike sequence.
- Dispel the Searing Embers with the lowest duration remaining first to avoid Unleashed Ember.
- Players inside Chi-Ji's Song will be obscured from your sight unless you step inside with them.
- Once Blazing Phoenix is active, the entire raid will continually take damage until the Blazing Phoenix is dispatched.
Tanks
- You're on your own during Multi-Sided Strike, face each attack to mitigate the damage!
- You must work with your fellow tank to manage each other's applications of Rising Flames.
- Whirling Jade Storm persists until the caster is engaged in melee combat.
- Chi-Ji's Song blocks targeting into and out of its confines.
Mestrah, the Illuminated
Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.
Harmonious Spirits
Whirling Jade Storm
Multi-Sided Strike
In Normal Difficulty, three strikes occur. In Heroic Difficulty, four strikes occur. Once Mestrah, the Illuminated assumes her dragon form, nearly all players face their own Multi-sided Strike challenge In Mythic Difficulty, five strikes occur, and nearly all players face their own Multi-Sided Strike challenge. In Looking for Raid Difficulty, three strikes occur.
Spirits of Xuen
Manceroy Flamefist
Fire Mage who uses the power of fire to attack his enemies.
Fireball
Pyroblast
In Mythic difficulty, this ability instantly kills the victim.
Searing Embers
Magma Trap
Team Attacks
Combined Power
Fire from Mist
When the Combined Power of the combatants reaches 30 power, the duo teams up to summon Living Bombs shrouded in jade mist. Each bomb will continually blast all players with explosions. The mist prevents targeting into and out of the zone.
Chi-Ji's Song
Living Bomb
A Flash of Hostility
When the Combined Power of the combatants reaches 60 power, all players are ported to one side of the playspace while the combatants teleport away. Manceroy creates a barrier and continually calls down Phoenix Strikes to pelt the area while Mestrah creates a maze of Rings of Hostility to foil player's passage across the battlefield. The combatants continually channel their abilities until players break down the barrier and interrupt them. In Heroic Difficulty, only one of the barrier's weak points is attackable unless a player uses a Force Orb to make the other points attackable. In Mythic Difficulty, none of the barrier's weak points are attackable until players use a Force Orb to make each weak point attackable. Additionally, a Spirit of Niuzao will chase the players through the maze.
The Serpent and the Phoenix
The Monk transforms into a Jade Serpent, and the Mage transforms into a Phoenix. The transformations persist until the encounter ends. This ability is used when the combatants reach a combined power level of 100. In Heroic difficulty, the dragon now triggers a Multi-Sided Strike on nearly all enemies.
Dragon's Breath
In Heroic and Mythic difficulties, the cone of fire leaves a trail on the ground that continually burns any player standing in it.
Blazing Phoenix
Loot
11 drops · item level 60 · 9 slots (Chest, Finger, Hands, Head, Legs, Shoulder +3 more) · all Bind on Pickup
Opulence
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.
Abilities & Strategy
Overview
In order to survive the battle with the Opulence, players must split their raid into two groups and battle through trapped hallways guarded by ancient Zandalari constructs to loot the Zandalari Crown Jewels, using their magical power to overcome the Guardian's overwhelming strength.
Tanks
- Position Yalat's Bulwark or the Hand of In'zashi with plenty of room to their left and right so players can dodge Crush.
- It is very difficult to survive against Opulence without the Diamond of the Unshakeable Protector. Swap tanks when the current tank is afflicted by Depleted Diamond.
- Coin Sweep inflicts heavy damage to Opulence's current tank.
Healers
- Ensure enough healers pick up the Amethyst of the Shadow King to keep the raid protected withShadow-Touched.
- Dispel Hex of Lethargy before players need to move.
Damage Dealers
- Quickly kill Spirits of Gold before Gold Burst becomes overwhelming.
- Select a Zandalari Crown Jewel that interacts well with your role in the encounter and class abilities.
- Stack with players to divide the damage of Coin Shower.
The Zandalari Crown Jewels
If the Alliance has any hope of defeating Opulence, they must use the enchanted Zandalari Crown Jewels to aid in their assault. Each player may take only one of the jewels.
Stage One: Raiding the Vault
The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.
The Hand of In'zashi
Yalat's Bulwark
Traps
Traps line the hallways of the Zandalari treasure vaults.
Chaotic Displacement
Stage Two: Toppling the Guardian
Hoard Power
Liquid Gold
Molten Gold
On Mythic Difficulty, if a Spirit of Gold enters a pool of Molten Gold, they will gain Golden Radiance while inside the pool.
Spirits of Gold
Spirit of Gold
Spirits of Gold move to the edges of the boss' platform and begin to Channel Gold.
Surging Gold
Coin Shower
Wail of Greed
Coin Sweep
Loot
14 drops · item level 60 · 6 slots (Feet, Head, One-Hand, Trinket, Waist, Wrist) · all Bind on Pickup
Lady Jaina Proudmoore
As the Alliance fleet withdraws from Dazar'alor, Lady Jaina Proudmoore stays behind with a handful of Kul Tiran vessels to slow the Horde's pursuit. Storm clouds gather overhead as Jaina leads her pursuers deeper into the Great Sea, where she will attempt to turn the odds in her favor.
Abilities & Strategy
Overview
The pursuit of Jaina across the seas takes place over three stages. During stage one, Jaina assaults the Zandalari warship with Kul Tiran Corsairs that Bombard the play space. As the fight progresses, marines Set Charges that inflict heavy damage to the raid unless these bombs are thrown overboard before detonated. During stage two, Jaina unleashes the full force of her power, freezing the raid over time. Dwindling heat sources must be used to slow the stacks of Chilling Touch in order to avoid becoming Frozen Solid. During stage three, Jaina utilizes Prismatic Images that duplicate her most dangerous frost spells. Frozen allies must be freed before they are hit by Shattering Lance. On Mythic difficulty, a gathering blizzard causes the temperature to drop so players must remain close together in order to avoid being frozen solid.
Damage Dealers
- Fire ballistas at Kul Tiran Corsairs to repel their attack.
- Hurl munition barrels placed by Set Charge overboard before they explode.
- Free allies who are Frozen Solid!
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
Tanks
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
- Clear patches of Searing Pitch with Jaina's Avalanche or Freezing Blast abilities.
- Move away from Jaina when targeted by Avalanche to better avoid the shards of ice.
Healers
- Ring of Ice inflicts heavy damage to the raid.
- Dispel allies effected by Grasp of Frost or Hand of Frost.
- Players targeted by Siegebreaker Blast will take high damage upon impact.
Stage One: Burning Seas
Kul Tiran Corsair
Kul Tiran Corsairs periodically arrive to provide cover fire and assistance.
Lady Jaina Proudmoore
Intermission: Howling Winds
Stage Two: Frozen Wrath
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Arctic Ground
Unexploded Ordnance
A few undetonated munitions barrels remain frozen in the ice. Upon being destroyed, they ignite their contents and cause a Burning Explosion.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Intermission: Flash Freeze
Flash Freeze
Arcane Barrage
Jaina's Tide Elemental
Upon reaching 100 power, the Jaina's Tide Elemental casts Frost Nova.
Stage Three: Daughter of the Sea
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Loot
14 drops · item level 30 to 60 · 10 slots (Chest, Feet, Finger, Head, Held In Off-hand, One-Hand +4 more) · all Bind on Pickup
Champion of the Light
Ra'wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.
Abilities & Strategy
Overview
Ra'wani empowers herself with various seals, and releases those seals to improve her allies whenever she reaches 100 Energy. Additionally, Ra'wani and her allies work to reduce the size of the battlefield for their enemies, using both Consecration and Wave of Light to do so. Crusader allies provide additional damage and crowd control for Ra'wani, while disciples heal wounded allies.
Healers
- Seal of Retribution causes the boss's melee attacks to affect all players.
- Avoid facing the crusader allies when they cast Blinding Faith.
Tanks
- Don't let Sacred Blade stack too high.
- When tanking the adds, move them out of Consecration so they are not affected by its damage reduction.
- Keep the adds moving to avoid them being hit by Wave of Light.
Damage Dealers
- Interrupt any heals you can to avoid enemies regaining too much health.
- Avoid facing the crusader allies when they cast Blinding Faith.
- Avoid attacking the boss when they are affected by Seal of Reckoning.
Crusader's Seals
At the beginning of the fight, Ra'wani Kanae will cast a seal upon herself, giving her additional abilities and causing her to gain Energy. At 100 Energy, she releases the seal, causing an additional effect.
Release Seal
Seal of Retribution
At 100 energy, the seal is released, giving an ally Righteous Blessing.
Seal of Reckoning
At 100 energy, the seal is released, causing the wearer to cast Judgment: Reckoning.
Avenging Wrath
Ra'wani casts Avenging Wrath when she is below 30% health.
Forces of the Crusade
Loot
13 drops · item level 60 · 10 slots (Chest, Feet, Hands, Head, One-Hand, Shield +4 more) · all Bind on Pickup
Quests
1 quest Blizzard’s quest data files under Battle of Dazar'alor:
- Reward:93 gold60 silver 2000 reputation with The Honorbound
Achievements
33 achievements tied to Battle of Dazar'alor, worth 270 achievement points in total.
Battle of Dazar'alor Guild RunDefeat the bosses of Battle of Dazar'alor on Normal difficulty or higher, while in a guild group.10
Mythic: Lady Jaina Proudmoore Guild RunDefeat Lady Jaina Proudmoore in Battle of Dazar'alor on Mythic difficulty while in a guild group.10
Mythic: Champion of the LightDefeat the Champion of the Light in Battle of Dazar'alor on Mythic difficulty.10
Siege of Dazar'alorDefeat the following bosses in the Battle of Dazar'alor.10
Empire's FallDefeat the following bosses in the Battle of Dazar'alor.10
Might of the AllianceWitness the retelling of your allies' valiant efforts in the Battle of Dazar'alor.10
Might of the Alliance (char specific hidden copy)Witness the retelling of your allies' valiant efforts in the Battle of Dazar'alor.
Defense of Dazar'alorDefeat the following bosses in the Battle of Dazar'alor.10
Death's BargainWitness the retelling of your allies' heroic efforts in the Battle of Dazar'alor.10
Hall of Fame: Lady Jaina Proudmoore (Alliance)Among the first one hundred Alliance guilds worldwide to defeat Lady Jaina Proudmoore on Mythic difficulty.Title: Famed Conqueror of Dazar'alor
Victory or DeathDefeat the following bosses in the Battle of Dazar'alor.10
Hall of Fame: Lady Jaina Proudmoore (Horde)Among the first one hundred Horde guilds worldwide to defeat Lady Jaina Proudmoore on Mythic difficulty.Title: Famed Defender of Dazar'alor
Victory or Death (char specific hidden copy)Defeat the following bosses in the Battle of Dazar'alor.
Mythic: GrongDefeat Grong in Battle of Dazar'alor on Mythic difficulty.10
Mythic: Jadefire MastersDefeat Mestrah, the illuminated and Manceroy Flamefist in Battle of Dazar'alor on Mythic difficulty.10
Mythic: Jadefire MastersDefeat Ma'ra Grimfang and Anathos Firecaller in Battle of Dazar'alor on Mythic difficulty.10
Mythic: Conclave of the ChosenDefeat Conclave of the Chosen in Battle of Dazar'alor on Mythic difficulty.10
Mythic: OpulenceDefeat Opulence in Battle of Dazar'alor on Mythic difficulty.10
Mythic: King RastakhanDefeat King Rastakhan in Battle of Dazar'alor on Mythic difficulty.10
Mythic: MekkatorqueDefeat Gelbin Mekkatorque in Battle of Dazar'alor on Mythic difficulty.10
Mythic: Stormwall BlockadeDefeat Stormwall Blockade in Battle of Dazar'alor on Mythic difficulty.10
Mythic: Lady Jaina ProudmooreDefeat Lady Jaina Proudmoore in Battle of Dazar'alor on Mythic difficulty.Title: Hero of Dazar'alor10
Can I Get a Hek Hek Hek Yeah?Defeat the Champion of the Light in the Battle of Dazar'alor after stealing 3 shinies from each of the Crusaders, Disciples and Champion of the Light on Normal Difficulty or higher.10
Barrel of MonkeysDefeat Grong in the Battle of Dazar'alor after destroying 6 Barrels on Normal Difficulty or higher.10
Hidden DragonHatch the cloud serpent egg during the Jadefire Masters encounter in the Battle of Dazar'alor on Normal difficulty or higher.10
Praise the SunflowerDefeat the Opulence in Battle of Dazar'alor after /praising a Singing Sunflower while under the effects of Brilliant Aura on Normal Difficulty or higher.10
Walk the DinosaurDefeat the Conclave of the Chosen in the Battle of Dazar'alor without killing all the initial raptors summoned by Gonk's Wrath on Normal difficulty or higher.10
We Got Spirit, How About You?Defeat King Rastakhan with all Phantoms still alive on Normal difficulty or higher.10
I Got Next!Defeat High Tinker Mekkatorque in the Battle of Dazar'alor after defeating the Blingtron MK2 on Normal Difficulty or higher.10
De Lurker Be'loaFish up the De Lurker Be'loa, then defeat the Stormwall Blockade on Normal Difficulty or higher.10
Snow Fun AllowedBuild a Frosty Snowmon then destroy it before defeating Lady Jaina Proudmoore in the Battle of Dazar'alor on Normal Difficulty or higher.10
Ahead of the Curve: Lady Jaina ProudmooreDefeat Lady Jaina Proudmoore in Battle of Dazar'alor on Heroic difficulty or higher, before the release of the next raid tier.
Cutting Edge: Lady Jaina ProudmooreDefeat Lady Jaina Proudmoore in Battle of Dazar'alor on Mythic difficulty, before the release of the next raid tier.
More Battle for Azeroth Raids
Other raids from the same expansion.