Tooltip
A ring of violent wind expands, inflicting 10 Nature damage every 1 sec to players who touch it and stunning them for 4 sec.
How it works
Billowing Wind is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec, 4 times over the full 4 sec (40 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Billowing Wind is a Nature spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Billowing Wind appears in: 1 boss encounter.
Boss encounters
- The Restless Heart in Windrunner Spire
Journal section: Bullseye Windblast
Encounter creatures: Restless HeartDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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