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Bioactive Spines

Spell

Bioactive Spines

Nature

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Instant castThree Hundred Yards

Inflicts 22 Nature damage to enemies and adapts the caster's bile glands to inflict 10% additional Nature damage per successful volley of Bioactive Spines.

Bioactive Spines

Tooltip

Inflicts 22 Nature damage to enemies and adapts the caster's bile glands to inflict 10% additional Nature damage per successful volley of Bioactive Spines.

How it works

Its aura procs every time its trigger condition is met.

Bioactive Spines is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 22. Its area radius is 40 yards.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 40 yards. It triggers Bioactive Spines.

What it does

Bioactive Spines is a Nature spell with an instant cast and a range of 300 yards. When cast it deals Nature damage (base value 22) in a 40 yard radius and launches a missile in a 40 yard radius. It also casts Bioactive Spines (record #457599). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 22
Radius: 40 yards
Effect #2Trigger Missile (32)
Radius: 40 yards
Trigger spell: Bioactive Spines

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Bioactive Spines appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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