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Bioelectric Charge

Spell

Bioelectric Charge

Nature

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Instant castLong Range

Your auto attacks have a very low chance to prime Diver's Folly.

Bioelectric Charge

Tooltip

Your auto attacks have a very low chance to prime Diver's Folly. For 12 sec, 5% of your damage will be stored as bioelectric charge. When Diver's Folly discharges, deal Nature damage equal to the charge to 3 nearby enemies.

How it works

  1. Effect 1 is School Damage (effect type 2). It jumps to up to 3 targets.

What it does

Bioelectric Charge is a Nature spell with an instant cast and a range of 40 yards. When cast it deals Nature damage jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Effect #1School Damage (2)
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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