Tooltip
The Behemoth reaches out with Bioelectric Feelers every 4 sec, shocking a player for 25.0109 Nature damage. The Feelers will chain to players within 5 yards, increasing in damage with each player in the chain.
How it works
Bioelectric Feelers is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. It jumps to up to 5 targets.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
- Effect 3 is Dummy (effect type 3). Its base value is 5.
What it does
Bioelectric Feelers is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 25) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 25 Chain targets: 5 |
| Effect #2 | Dummy (3) Value: 5 |
| Effect #3 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.