Skip to content
Bioelectric Feelers

Spell

Bioelectric Feelers

Nature

Advertisement

Instant castAnywhere - Unlimited

The Behemoth reaches out with Bioelectric Feelers, gently electrifying the water around itself.

Bioelectric Feelers

Tooltip

The Behemoth reaches out with Bioelectric Feelers, gently electrifying the water around itself.

Every 4 sec, the Behemoth feels for players in clumps within 5 yards of one another. When a clump is detected, the Behemoth strikes, inflicting 25 Nature damage to everyone within the detected clump.

How it works

Bioelectric Feelers is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25. It jumps to up to 5 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.
  3. Effect 3 is Dummy (effect type 3). Its base value is 5.

What it does

Bioelectric Feelers is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 25) jumping to up to 5 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 25
Chain targets: 5
Effect #2Dummy (3)
Value: 5
Effect #3Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Bioelectric Feelers appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Bioelectric Feelers at Wowhead (opens Wowhead in a new tab)