Tooltip
The Behemoth reaches out with Bioelectric Feelers, gently electrifying the water around itself.
Every 4 sec, the Behemoth feels for players in clumps within 5 yards of one another. When a clump is detected, the Behemoth strikes, inflicting 25 Nature damage to everyone within the detected clump.
How it works
Bioelectric Feelers is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. It jumps to up to 5 targets.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
- Effect 3 is Dummy (effect type 3). Its base value is 5.
What it does
Bioelectric Feelers is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 25) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 25 Chain targets: 5 |
| Effect #2 | Dummy (3) Value: 5 |
| Effect #3 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Bioelectric Feelers appears in: 1 boss encounter.
Boss encounters
- Blackwater Behemoth in The Eternal Palace
Journal section: Ravenous Behemoth
Encounter creatures: Blackwater BehemothRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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