Tooltip
Also deals to damage to up to additional nearby targets][].
If behind the target, you deal an additional 30% damage. If in front of the target, you are instantly healed for 30% of the damage done.
Eminence healing from this ability heals targets of the damage done.
Not usable in Stance of the Wise Serpent.
How it works
Each cast of Blackout Kick costs 2 Chi. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Blackout Kick is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 30.
- Effect 3 is effect type 137, which the datamine does not name.
What it does
Blackout Kick is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 2 Chi |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 1 Chain targets: 1 |
| Effect #2 | Effect 0 Value: 30 |
| Effect #3 | Effect 137 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.