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Blackout Kick

Spell

Blackout Kick

Physical

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Monk

Instant castCombat Range

Also deals to damage to up to additional nearby targets][].

Blackout Kick

Tooltip

Also deals to damage to up to additional nearby targets][].

If behind the target, you deal an additional 30% damage. If in front of the target, you are instantly healed for 30% of the damage done.

Eminence healing from this ability heals targets of the damage done.

Not usable in Stance of the Wise Serpent.

How it works

Each cast of Blackout Kick costs 2 Chi. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Blackout Kick is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.
  2. Effect 2 is effect type 0, which the datamine does not name. Its base value is 30.
  3. Effect 3 is effect type 137, which the datamine does not name.

What it does

Blackout Kick is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost2 Chi
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1School Damage (2)
Value: 1
Chain targets: 1
Effect #2Effect 0
Value: 30
Effect #3Effect 137

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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