Spell
Blackout Kick
Physical
Strike with a blast of Chi energy, dealing (106.6% of Attack Power) Physical damage and granting Shuffle for 3 sec.
Tooltip
Strike with a blast of Chi energy, dealing (106.6% of Attack Power) Physical damage and granting Shuffle for 3 sec.
How it works
It works on charges (charge category 1561); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Blackout Kick is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.0656 times attack power.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Blackout Kick is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1561 (charge count not in the datamine) |
| Proc chance | Always |
| Effect #1 | School Damage (2) Attack power coefficient: 1.0656 Chain targets: 1 |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blackout Kick appears in: 1 teaching spell.
Teaching spells
- ShuffleTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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