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Blinding Light

Spell

Blinding Light

Holy

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Instant castExtended Range

Murrpray unleashes a dazzling light that inflicts 10 Holy damage to all players.

Blinding Light

Tooltip

Murrpray unleashes a dazzling light that inflicts 10 Holy damage to all players. Players looking in Murrpray's direction suffer an additional 1 Holy damage and are disoriented by the for 4 sec.

How it works

Its dispel type is client id 1.

Blinding Light is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 5. Its area radius is 50 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 1. Its area radius is 50 yards.

What it does

Blinding Light is a Holy spell with an instant cast, a range of 50 yards and effects that last 4 sec. When cast it applies an aura in a 50 yard radius and deals Holy damage (base value 1) in a 50 yard radius. The client files the whole spell under the disoriented mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range50 yards (Extended Range)
Cast timeInstant
Duration4 sec
MechanicDisoriented
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 5
Radius: 50 yards
Effect #2School Damage (2)
Value: 1
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Blinding Light appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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