Tooltip
Murrpray unleashes a dazzling light that inflicts 10 Holy damage to all players. Players looking in Murrpray's direction suffer an additional 1 Holy damage and are disoriented by the for 4 sec.
How it works
Its dispel type is client id 1.
Blinding Light is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 5. Its area radius is 50 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 1. Its area radius is 50 yards.
What it does
Blinding Light is a Holy spell with an instant cast, a range of 50 yards and effects that last 4 sec. When cast it applies an aura in a 50 yard radius and deals Holy damage (base value 1) in a 50 yard radius. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Disoriented |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 5 Radius: 50 yards |
| Effect #2 | School Damage (2) Value: 1 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blinding Light appears in: 1 spell that casts it.
Spells that cast it
- Blinding LightTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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