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Blood and Glory

Spell

Blood and Glory

Physical

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2.5 secVision Range (AOI)

Upon reaching 100 energy, Xav forces players into the dueling pit below.

Blood and Glory

Tooltip

Upon reaching 100 energy, Xav forces players into the dueling pit below. The winner of the duel is granted while the loser is affected.

Players gain a stack of every 1 sec.

If neither player is defeated within 45 sec, both players are affected.

How it works

Each cast of Blood and Glory costs 100 Energy.

Blood and Glory is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. Its area radius is 100 yards. It triggers Blood and Glory.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Blood and Glory.

What it does

Blood and Glory is a spell with a 2.5 sec cast and a range of 100 yards. It also casts Blood and Glory (record #320112) and Blood and Glory (record #320287).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost100 Energy
Range100 yards (Vision Range (AOI))
Cast time2.5 sec
Effect #1Effect 140
Radius: 100 yards
Trigger spell: Blood and Glory
Effect #2Effect 203
Radius: 100 yards
Trigger spell: Blood and Glory

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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