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Blood-B-Gone

Spell

Blood-B-Gone

Nature

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Instant cast6 sec cooldownLong Range

Throw an experimental detergent grenade to hopefully break up a blood monstrosity.

Blood-B-Gone

Tooltip

Throw an experimental detergent grenade to hopefully break up a blood monstrosity.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 5 yards. It triggers Blood-B-Gone.

What it does

Blood-B-Gone is a Nature spell with an instant cast, a range of 40 yards and a 6 sec cooldown. When cast it launches a missile in a 5 yard radius. It also casts Blood-B-Gone (record #472028).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Effect #1Trigger Missile (32)
Radius: 5 yards
Trigger spell: Blood-B-Gone

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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