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Blood Strike

Spell

Blood Strike

Physical

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Death Knight

Instant castCombat Range

Savagely strike for (12.6% of Attack Power) Physical damage, reducing the target's movement speed by 30% for 8 sec.

Blood Strike

Tooltip

Savagely strike for (12.6% of Attack Power) Physical damage, reducing the target's movement speed by 30% for 8 sec.

Generates 5 bonus Runic Power.

How it works

Each cast of Blood Strike costs 1 Runes. Casting it triggers a 1.5 sec global cooldown.

Blood Strike is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 5.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
  3. Effect 3 is School Damage (effect type 2). It scales with 0.1264 times attack power. Its area radius is 8 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.

What it does

Blood Strike is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage in an 8 yard radius and applies an aura with the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost1 Runes
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration8 sec
Effect #1Dummy (3)
Value: 5
Effect #2Dummy (3)
Radius: 8 yards
Effect #3School Damage (2)
Attack power coefficient: 0.1264
Radius: 8 yards
Effect #4Apply Aura (6)
Aura type id 33
Value: -30
Mechanic: Snared

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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