Spell
Blood Strike
Physical
Savagely strike for (12.6% of Attack Power) Physical damage, reducing the target's movement speed by 30% for 8 sec.
Tooltip
Savagely strike for (12.6% of Attack Power) Physical damage, reducing the target's movement speed by 30% for 8 sec.
Generates 5 bonus Runic Power.
How it works
Each cast of Blood Strike costs 1 Runes. Casting it triggers a 1.5 sec global cooldown.
Blood Strike is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 5.
- Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 3 is School Damage (effect type 2). It scales with 0.1264 times attack power. Its area radius is 8 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
What it does
Blood Strike is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage in an 8 yard radius and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 1 Runes |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Effect #1 | Dummy (3) Value: 5 |
| Effect #2 | Dummy (3) Radius: 8 yards |
| Effect #3 | School Damage (2) Attack power coefficient: 0.1264 Radius: 8 yards |
| Effect #4 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.