Tooltip
Instantly strike the enemy, causing 50% weapon damage plus 66. Each disease on the target causes an additional 33 damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
Blood Strike is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 264.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 50.
What it does
Blood Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Value: 264 |
| Effect #2 | Weapon % Damage (31) Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.