Spell
Bloodbath
Physical
Assault the target in a bloodthirsty craze, dealing (445.4% of Attack Power) Physical damage and restoring 3% of your health.
Tooltip
Assault the target in a bloodthirsty craze, dealing (445.4% of Attack Power) Physical damage and restoring 3% of your health.
Bloodbath wounds the target to suffer (187.3% of Attack Power) Bleed damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec.
Generates 8 Rage and has a 30% chance to Enrage you.
How it works
Casting it triggers a 1.5 sec global cooldown.
Bloodbath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 4.4541 times attack power.
- Effect 2 is Energize (effect type 30). Its base value is 80.
- Effect 3 is Dummy (effect type 3). Its base value is 30.
What it does
Bloodbath is a Physical spell with an instant cast, a range of 5 yards and a 4.5 sec cooldown. When cast it deals Physical damage and restores a resource (base value 80).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 4.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 4.4541 Chain targets: 1 |
| Effect #2 | Energize (30) Value: 80 Misc value: 1 |
| Effect #3 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 5.0905 to 4.4541 (patch 12.1.0)
Comments
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