Tooltip
The ritual of Bloodletting increases Haste by 50% and costs 1% of max health every 2 sec. for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Bloodletting is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 2 per tick. It ticks every 2 sec, 5 times over the full 10 sec (10 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 9. Its base value is 50.
What it does
Bloodletting is a spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 10 sec. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 89 Value: 2 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 9 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.