Tooltip
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
How it works
Its aura procs every time its trigger condition is met.
Bloodworms is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 30. It triggers Bloodworm.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 468. Its base value is 50. It triggers Bloodworms.
- Effect 3 is Dummy (effect type 3). Its base value is 15.
What it does
Bloodworms is a Shadow spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Bloodworm and Bloodworms (record #197531).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Value: 30 Trigger spell: Bloodworm |
| Effect #2 | Apply Aura (6) Aura type id 468 Value: 50 Misc value: 1 Trigger spell: Bloodworms |
| Effect #3 | Dummy (3) Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Bloodworms appears in: 1 talent.
Talents
- Bloodworms for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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