Tooltip
Inflicts 87.9936 Fire damage every 2 sec for 6 sec. Upon expiring, Burning Armor explodes for 167.927 Fire damage and applies to all enemies in a yd radius.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Burning Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 123.146 per tick. It ticks every 2 sec, 3 times over the full 6 sec (369.44 base in total).
What it does
Burning Armor is a Fire spell with an instant cast, a range of 100 yards, a 5 sec cooldown and effects that last 6 sec. When cast it applies an aura and applies an aura every 2 sec. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 123.146 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Burning Armor appears in: 1 boss encounter.
Boss encounters
- Goroth in Tomb of Sargeras
Encounter creatures: GorothRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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