Tooltip
Domination magic surges from Kingsmourne manifesting as shades that erupt, inflicting 120 Shadow damage to players.
How it works
Calamity is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 120. Its area radius is 20 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Calamity Shard.
What it does
Calamity is a Shadow spell with an instant cast and a range of 300 yards. When cast it deals Shadow damage (base value 120) in a 20 yard radius. It also casts Calamity Shard.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 120 Radius: 20 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Calamity Shard |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Calamity appears in: 1 spell that casts it.
Spells that cast it
- CalamityTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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