Tooltip
When concludes, all players still affected by begin to dance, becoming stunned and suffering 12 Nature damage every 1 sec for 15 sec.
How it works
Captivating Finale is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 12 per tick. It ticks every 1 sec, 15 times over the full 15 sec (180 base in total).
What it does
Captivating Finale is a Nature spell with a 2 sec cast, a range of 200 yards and effects that last 15 sec. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | 2 sec |
| Duration | 15 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 12 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Captivating Finale appears in: 1 boss encounter.
Boss encounters
- Council of Dreams in Amirdrassil, the Dream's Hope
Journal section: Pip > Song of the Dragon
Encounter creatures: Aerwynn, Urctos, PipRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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