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Captivating Finale

Spell

Captivating Finale

Nature

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2 secTwo-Hundred Yard Range

When concludes, all players still affected by begin to dance, becoming stunned and suffering 12 Nature damage every 1 sec for 15 sec.

Captivating Finale

Tooltip

When concludes, all players still affected by begin to dance, becoming stunned and suffering 12 Nature damage every 1 sec for 15 sec.

How it works

Captivating Finale is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 12 per tick. It ticks every 1 sec, 15 times over the full 15 sec (180 base in total).

What it does

Captivating Finale is a Nature spell with a 2 sec cast, a range of 200 yards and effects that last 15 sec. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast time2 sec
Duration15 sec
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Apply Aura (6)
Aura type id 226
Value: 12
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Captivating Finale appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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