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Captivating Finale

Spell

Captivating Finale

Nature

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Instant castTwo-Hundred Yard Range

When concludes, all players still affected by begin to dance, becoming stunned and suffering 12 Nature damage every 1 sec for 15 sec.

Captivating Finale

Tooltip

When concludes, all players still affected by begin to dance, becoming stunned and suffering 12 Nature damage every 1 sec for 15 sec.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.

What it does

Captivating Finale is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 12).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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