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Cave In

Spell

Cave In

Physical

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Instant castThree Hundred Yards

Inflicts 22 Physical damage and stuns players within 5 yards of the impact.

Cave In

Tooltip

Inflicts 22 Physical damage and stuns players within 5 yards of the impact.

How it works

Cave In is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 22. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.

What it does

Cave In is a Physical spell with an instant cast, a range of 300 yards and effects that last 1 sec. When cast it deals Physical damage (base value 22) in a 5 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration1 sec
Effect #1School Damage (2)
Value: 22
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cave In appears in: 1 boss encounter and 2 spells that cast it.

Boss encounters

Spells that cast it

  • Cave In (record #297266)Triggers this spell
  • Cave In (record #297290)Triggers this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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