Tooltip
Inflicts 22 Physical damage and stuns players within 5 yards of the impact.
How it works
Cave In is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 22. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
What it does
Cave In is a Physical spell with an instant cast, a range of 300 yards and effects that last 1 sec. When cast it deals Physical damage (base value 22) in a 5 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 1 sec |
| Effect #1 | School Damage (2) Value: 22 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 1 boss encounter and 2 spells that cast it.
Boss encounters
- King Gobbamak in Operation: Mechagon
Journal section: King Gobbamak > Rumble
Encounter creatures: King Gobbamak, Scrapbone Scavenger, Stolen Shock Coil, Stolen Scrap BotDungeon boss ability
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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