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Cavitation

Spell

Cavitation

Nature

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32 secSelf Only

When the Behemoth reaches maximum energy, it relocates to a new cave and begins to cast Cavitation.

Cavitation

Tooltip

When the Behemoth reaches maximum energy, it relocates to a new cave and begins to cast Cavitation. Cavitation inflicts 150 Nature damage every 2 sec until interrupted.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 150 times over the full 5 min. It triggers Cavitation.

What it does

Cavitation is a Nature spell with a 32 sec cast, no range (it targets the caster) and effects that last 5 min. When cast it applies an aura every 2 sec. It also casts Cavitation (record #292079).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time32 sec
Duration5 min
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Cavitation

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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