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Chain Bleed

Spell

Chain Bleed

Physical

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Instant castTwo-Hundred Yard Range

Bleeds the target for 3.9 Physical damage every 1 sec for 12 sec.

Chain Bleed

Tooltip

Bleeds the target for 3.9 Physical damage every 1 sec for 12 sec.

How it works

Its dispel type is client id 11.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.9 per tick. It ticks every 1 sec, 12 times over the full 12 sec (46.8 base in total).

What it does

Chain Bleed is a spell with an instant cast, a range of 200 yards and effects that last 12 sec. When cast it applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration12 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Value: 3.9
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chain Bleed appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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