Tooltip
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets.
How it works
Each cast of Chain Heal costs 150 Mana.
- Effect 1 is Heal (effect type 10). Its base value is 51.6792. It scales with 1 times spell power. It jumps to up to 5 targets.
What it does
Chain Heal is a Nature spell with a 1 sec cast and a range of 40 yards. When cast it heals (base value 51.6792) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 51.6792 Spell power coefficient: 1 Chain targets: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Heal appears in: 1 boss encounter.
Boss encounters
- Shade of Akama in Black Temple
Journal section: Stage One: Unleash the Shade > Ashtongue Spiritbinder
Encounter creatures: Shade of AkamaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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