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Chain Heal

Spell

Chain Heal

Nature

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1 secLong Range

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets.

How it works

Each cast of Chain Heal costs 150 Mana.

  1. Effect 1 is Heal (effect type 10). Its base value is 51.6792. It scales with 1 times spell power. It jumps to up to 5 targets.

What it does

Chain Heal is a Nature spell with a 1 sec cast and a range of 40 yards. When cast it heals (base value 51.6792) jumping to up to 5 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost150 Mana
Range40 yards (Long Range)
Cast time1 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Value: 51.6792
Spell power coefficient: 1
Chain targets: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chain Heal appears in: 1 boss encounter.

Boss encounters

  • Shade of Akama in Black Temple
    Journal section: Stage One: Unleash the Shade > Ashtongue Spiritbinder
    Encounter creatures: Shade of AkamaRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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