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Chain Lightning

Spell

Chain Lightning

Nature

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2 sec1.5 sec cooldownMin Range 8, 40

Inflicts 21.8066 Nature damage and jumps to another target within 5 yards.

Chain Lightning

Tooltip

Inflicts 21.8066 Nature damage and jumps to another target within 5 yards. Affects total targets, increasing damage by 50% per jump.

How it works

Spells that share its cooldown category wait 5 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is School Damage (effect type 2). Its base value is 21.8066. It jumps to up to 3 targets.

What it does

Chain Lightning is a Nature spell with a 2 sec cast, a range of 8-40 yards and a 1.5 sec cooldown. When cast it deals Nature damage (base value 21.8066) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range8-40 yards (Min Range 8, 40)
Cast time2 sec
Cooldown1.5 sec
Category cooldown5 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 21.8066
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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