Tooltip
Inflicts 21.8066 Nature damage and jumps to another target within 5 yards. Affects total targets, increasing damage by 50% per jump.
How it works
Spells that share its cooldown category wait 5 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is School Damage (effect type 2). Its base value is 21.8066. It jumps to up to 3 targets.
What it does
Chain Lightning is a Nature spell with a 2 sec cast, a range of 8-40 yards and a 1.5 sec cooldown. When cast it deals Nature damage (base value 21.8066) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 8-40 yards (Min Range 8, 40) |
| Cast time | 2 sec |
| Cooldown | 1.5 sec |
| Category cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 21.8066 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.