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Chain Lightning

Spell

Chain Lightning

Nature

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3 sec6 sec cooldownMedium Range

Strikes an enemy with a lightning bolt that arcs to another nearby enemy.

Chain Lightning

Tooltip

Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects targets, inflicting less Nature damage to each successive target.

How it works

Each cast of Chain Lightning costs 30 Mana. Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is School Damage (effect type 2). Its base value is 297. It scales with 1 times spell power. It jumps to up to 3 targets.

What it does

Chain Lightning is a Nature spell with a 3 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 297) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost30 Mana
Range30 yards (Medium Range)
Cast time3 sec
Cooldown6 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 297
Spell power coefficient: 1
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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