Tooltip
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects targets, inflicting greater Nature damage to each successive target.
How it works
Each cast of Chain Lightning costs 150 Mana. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 1797. It scales with 1 times spell power. It jumps to up to 5 targets.
What it does
Chain Lightning is a Nature spell with a 3 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 1797) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 1797 Spell power coefficient: 1 Chain targets: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Lightning appears in: 1 boss encounter.
Boss encounters
- Shade of Akama in Black Temple
Journal section: Stage Two: The Shade of Akama > Akama
Encounter creatures: Shade of AkamaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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