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Chains of Ice

Spell

Chains of Ice

Frost

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Death Knight

Instant castTwenty yards

Chains the target in place for 3 sec, during which time the target is considered Frozen.

Chains of Ice

Tooltip

Chains the target in place for 3 sec, during which time the target is considered Frozen. The target regains 10% of their movement speed each second after breaking free of the chains.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Chains of Ice is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 26. It applies the rooted mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 180.

What it does

Chains of Ice is a Frost spell with an instant cast, a range of 20 yards and effects that last 3 sec. When cast it applies an aura with the rooted mechanic and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range20 yards (Twenty yards)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration3 sec
Dispel typeDispel type id 1
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 26
Mechanic: Rooted
Effect #2Apply Aura (6)
Aura type id 4
Value: 180

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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