Tooltip
Sends a bolt of chaotic Fire at the enemy, inflicting Fire damage. Chaos Volley cannot be resisted, and pierces through defensive immunities. Each time Chaos Volley strikes, a Fel Imp is created from the impact of the energy.
How it works
Casting it triggers a 1.5 sec global cooldown.
Chaos Volley is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. It scales with 1 times spell power.
- Effect 2 is Trigger Missile (effect type 32). Its area radius is 35 yards. It triggers Chaos Volley.
What it does
Chaos Volley is a Fire spell with an instant cast and a range of 40 yards. When cast it deals Fire damage (base value 300) and launches a missile in a 35 yard radius. It also casts Chaos Volley (record #183599).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 300 Spell power coefficient: 1 |
| Effect #2 | Trigger Missile (32) Radius: 35 yards Trigger spell: Chaos Volley |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.