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Charge!

Spell

Charge!

Physical

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Instant castOne Thousand Yards

Physical spell.

Charge!

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 70. Its area radius is 10 yards.

What it does

Charge! is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 70) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range1000 yards (One Thousand Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 70
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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