How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its area radius is 3 yards.
- Effect 2 is Trigger Missile (effect type 32). It triggers Eject Passenger 2.
- Effect 3 is Trigger Missile (effect type 32). It triggers Oaf Smash.
What it does
Charge is a spell with an instant cast and a range of 100 yards. When cast it launches a missile. It also casts Eject Passenger 2 and Oaf Smash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Effect 149 Radius: 3 yards |
| Effect #2 | Trigger Missile (32) Trigger spell: Eject Passenger 2 |
| Effect #3 | Trigger Missile (32) Trigger spell: Oaf Smash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.