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Charge Detonation

Spell

Charge Detonation

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

The erupts, inflicting 800 Cosmic damage to all players.

Charge Detonation

Tooltip

The erupts, inflicting 800 Cosmic damage to all players.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 800.

What it does

Charge Detonation is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 800).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 800

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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