Tooltip
The erupts, inflicting 4000 Cosmic damage to all players.
How it works
Charge Detonation is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4000. Its area radius is 50000 yards.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 800. It triggers Charge Detonation.
What it does
Charge Detonation is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 4000) in a 50000 yard radius. It also casts Charge Detonation (record #370131).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 4000 Radius: 50000 yards |
| Effect #2 | Trigger Spell (64) Value: 800 Trigger spell: Charge Detonation |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Charge Detonation appears in: 1 boss encounter.
Boss encounters
- Halondrus the Reclaimer in Sepulcher of the First Ones
Journal section: Volatile Charges
Encounter creatures: HalondrusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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