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Charge Detonation

Spell

Charge Detonation

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

The erupts, inflicting 4000 Cosmic damage to all players.

Charge Detonation

Tooltip

The erupts, inflicting 4000 Cosmic damage to all players.

How it works

Charge Detonation is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 4000. Its area radius is 50000 yards.
  2. Effect 2 is Trigger Spell (effect type 64). Its base value is 800. It triggers Charge Detonation.

What it does

Charge Detonation is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 4000) in a 50000 yard radius. It also casts Charge Detonation (record #370131).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 4000
Radius: 50000 yards
Effect #2Trigger Spell (64)
Value: 800
Trigger spell: Charge Detonation

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Charge Detonation appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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