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Charged Bonds

Spell

Charged Bonds

Nature

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Instant castAnywhere - Unlimited

Ra-den tethers a target to multiple allies, inflicting 7 Nature damage every 1 sec.

Charged Bonds

Tooltip

Ra-den tethers a target to multiple allies, inflicting 7 Nature damage every 1 sec. This damage increases 20% every 1 sec.

Moving more than 40 yards from the ally dispels the.

How it works

Charged Bonds is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It applies the infected mechanic. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395. Its base value is 40.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.

What it does

Charged Bonds is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura with the infected mechanic every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 7
Mechanic: Infected
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 395
Value: 40
Misc value: 19041
Effect #3Apply Aura (6)
Aura type id 61
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Charged Bonds appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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