Tooltip
On death, the ground beneath the geode becomes charged, inflicting Nature damage to anyone who steps into the field.
How it works
Charged Ground is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.4906 per tick. It ticks every 1 sec, 600 times over the full 10 min (294.36 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Charged Ground is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 min |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.4906 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1316, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.