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Charged Ground

Spell

Charged Ground

Nature

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Instant castSelf Only

On death, the ground beneath the geode becomes charged, inflicting Nature damage to anyone who steps into the field.

Charged Ground

Tooltip

On death, the ground beneath the geode becomes charged, inflicting Nature damage to anyone who steps into the field.

How it works

Charged Ground is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.4906 per tick. It ticks every 1 sec, 600 times over the full 10 min (294.36 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Charged Ground is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration10 min
Effect #1Apply Aura (6)
Aura type id 3
Value: 0.4906
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1316, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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