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Charged Missiles

Spell

Charged Missiles

Arcane

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2 secLong Range

Inflicts Arcane damage to an enemy every 1.5 sec for 12 sec.

Charged Missiles

Tooltip

Inflicts Arcane damage to an enemy every 1.5 sec for 12 sec.

How it works

Its dispel type is client id 1.

Charged Missiles is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It ticks every 1.5 sec, 8 times over the full 12 sec (160 base in total).

What it does

Charged Missiles is an Arcane spell with a 2 sec cast, a range of 40 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura every 1.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range40 yards (Long Range)
Cast time2 sec
Duration12 sec
Dispel typeDispel type id 1
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Apply Aura (6)
Aura type id 70
Value: 20
Period: every 1.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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