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Checkpoint

Spell

Checkpoint

Physical

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Instant castCharge, 60

Physical spell.

Checkpoint

How it works

  1. Effect 1 is Dummy (effect type 3).

What it does

Checkpoint is a spell with an instant cast and a range of 60 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Charge, 60)
Cast timeInstant
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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