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Cold Blood

Spell

Cold Blood

Physical

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Rogue

Instant castSelf Only

When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Saber Slash, Run Through, Between the Eyes, or Ambush is increased by 100%.

Cold Blood

Tooltip

When you use Vanish, you gain 5 Combo Points and the critical strike chance of your next Saber Slash, Run Through, Between the Eyes, or Ambush is increased by 100%.

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Cold Blood is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 100.
  2. Effect 2 is Energize (effect type 30). Its base value is 5.

What it does

Cold Blood is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura and restores a resource (base value 5).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration15 sec
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 107
Value: 100
Misc value: 7
Effect #2Energize (30)
Value: 5
Misc value: 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cold Blood appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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