Tooltip
On Mythic difficulty, players hit by Cleansing Pain inflict 25 Shadow damage to allies. Allies with Burden of Sin lose 1 stacks and summon an Echo of Sin.
How it works
Collective Trauma is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25.
- Effect 2 is Dummy (effect type 3). Its base value is 1.
What it does
Collective Trauma is a Shadow spell with an instant cast and an unlimited range. When cast it deals Shadow damage (base value 25).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 25 |
| Effect #2 | Dummy (3) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Collective Trauma appears in: 1 boss encounter.
Boss encounters
- Sire Denathrius in Castle Nathria
Journal section: Stage One: Sinners Be Cleansed > Cleansing Pain
Encounter creatures: Sire Denathrius, Crimson Cabalist, RemorniaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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