Tooltip
You gather and analyze combat data every 5 sec, increasing your primary stat by 5, stacking up to 10 times. The data decays while out of combat.
How it works
Its aura procs every time its trigger condition is met.
Combat Analysis is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Combat Analysis is a spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 29 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 29 Misc value: 3 |
| Effect #3 | Apply Aura (6) Aura type id 29 |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.