Tooltip
You gather and analyze combat data every 5 sec, increasing your primary stat by 5, stacking up to 10 times. The data decays while out of combat.
How it works
Combat Analysis is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 5 per tick. It ticks every 5 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 25.
- Effect 3 is Dummy (effect type 3). Its base value is 10.
What it does
Combat Analysis is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 5 Period: every 5 sec |
| Effect #2 | Dummy (3) Value: 25 |
| Effect #3 | Dummy (3) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Combat Analysis appears in: 1 skill line.
Skill lines
- Racial - Mechgnome (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Combat Analysis at Wowhead (opens Wowhead in a new tab)