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Combat Analysis

Spell

Combat Analysis

Physical

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Instant castSelf Only

You gather and analyze combat data every 5 sec, increasing your primary stat by 5, stacking up to 10 times.

Combat Analysis

Tooltip

You gather and analyze combat data every 5 sec, increasing your primary stat by 5, stacking up to 10 times. The data decays while out of combat.

How it works

Combat Analysis is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 5 per tick. It ticks every 5 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 25.
  3. Effect 3 is Dummy (effect type 3). Its base value is 10.

What it does

Combat Analysis is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 226
Value: 5
Period: every 5 sec
Effect #2Dummy (3)
Value: 25
Effect #3Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Combat Analysis appears in: 1 skill line.

Skill lines

  • Racial - Mechgnome (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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