Tooltip
Dazes an enemy, reducing its movement speed by 50% for 3 sec.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Concussive Shot is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 45 yards.
- Effect 2 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Improved Concussive Shot.
What it does
Concussive Shot is an Arcane spell with an instant cast, a range of 45 yards, a 10 sec cooldown and effects that last 3 sec. When cast it applies an aura in a 45 yard radius. The client files the whole spell under the snared mechanic. It also casts Improved Concussive Shot.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -50 Radius: 45 yards |
| Effect #2 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Improved Concussive Shot |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
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