Tooltip
Your movement speed is increased by 8%.
Aspect of the Cheetah's cooldown is reduced by 30 sec.
How it works
Conditioning is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -30000.
What it does
Conditioning is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 129 Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: -30000 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Conditioning appears in: 1 talent.
Talents
- Conditioning for Hunter (Beast Mastery, Marksmanship, Survival)
Hero talent tree: SentinelTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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