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Conditioning

Spell

Conditioning

Physical

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Hunter

Instant castSelf Only

Your movement speed is increased by 8%.

Conditioning

Tooltip

Your movement speed is increased by 8%.

Aspect of the Cheetah's cooldown is reduced by 30 sec.

How it works

Conditioning is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 8.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -30000.

What it does

Conditioning is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 129
Value: 8
Effect #2Apply Aura (6)
Aura type id 107
Value: -30000
Misc value: 11

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Conditioning appears in: 1 talent.

Talents

  • Conditioning for Hunter (Beast Mastery, Marksmanship, Survival)
    Hero talent tree: SentinelTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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