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Conditioning

Conditioning1 point

Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.

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TypeTalent
Ranks1 point
ClassHunter
Specializations3
Tree sectionSentinel hero talent tree
Row4 of 5
Opens at1 points spent
Choice withScout's Vigil
Game build12.1.5
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Tree position

In the Marksmanship Hunter talent tree, Conditioning sits in the Sentinel hero talent tree, row 4 of 5. It is a single-point node. Its row opens once 1 points are spent in Sentinel.

Choice node

Conditioning shares its node with Scout's Vigil. A character takes one of the two.

Connected above

The tree draws a line into Conditioning from Invigorating Pulse.

  • Invigorating Pulse

    Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.

Connected below

Conditioning leads on to Lunar Storm.

  • Lunar Storm

    When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.

Same row

Also on this row: Arcane Talons, Lunar Calling and Radiant Edge.

  • Arcane Talons

    Sentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%

  • Lunar Calling

    Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.

  • Radiant Edge

    Your Moonlight Chakram deals 25% increased damage each time it bounces.

Talent trees

Conditioning is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).

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Conditioning Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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