Conditioning
Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.
Tree position
In the Marksmanship Hunter talent tree, Conditioning sits in the Sentinel hero talent tree, row 4 of 5. It is a single-point node. Its row opens once 1 points are spent in Sentinel.
Choice node
Conditioning shares its node with Scout's Vigil. A character takes one of the two.
Scout's VigilEnemy detection radius reduced by 10 yds.
Connected above
The tree draws a line into Conditioning from Invigorating Pulse.
Invigorating PulseSteady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
Connected below
Conditioning leads on to Lunar Storm.
Lunar StormWhen Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Same row
Also on this row: Arcane Talons, Lunar Calling and Radiant Edge.
Arcane TalonsSentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%
Lunar CallingFeathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Radiant EdgeYour Moonlight Chakram deals 25% increased damage each time it bounces.
Talent trees
Conditioning is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).
Conditioning Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)